![]() For this reason, KSP uses configuration files (CFG files) that define how a part must work, and the parameters needed to make each part unique. ![]() Likewise, programming each part independently would also be rather unpleasant. Are you making a new Solid Rocket Booster or a Command Capsule? How powerful (or weak) should that engine be (if it is, in fact, an engine)?ĭefining a generic implementation for all imaginable types of parts would be quite an impossible task. Once the model is exported, it's necessary to configure the new part so that the game knows how it should work.
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